
Then we posed our question: How can we help the baby bird get to Florida, if he doesn't learn to fly?
Because we're starting a Scratch project in the next few weeks, I wanted them to get more familiar with block coding. So, we pulled out the Ozobots - but not the markers! (This was VERY upsetting to them at first - the color coding is DEFINITELY preferred!) They used OzoBlockly to program the "baby bird" from his nest to Florida. I put a dog, cat, and owl in the way to be obstacles, but I learned from a previous lesson in OzoBlockly and didn't make it too tricky. The pictures were just photographs of pages of the book, printed out and taped on white butcher paper so Ozobot wouldn't get confused by the grains in the table.
The kids had a great time and were mostly able to get him from here to there! We did have to discuss the importance of including loops - I learned that lesson last time: The less code, the less time it takes to load!
After all that, the kids saw the last few pages of the story, in which the bird's mother leaves, causing him to panic and - gasp - fly! They pretty much agreed that going in an Ozobot is a preferable mode of travel.
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